Monday, 23 March 2009

Battle Report: The Hit

Ruled with a hand of iron, SiPegg block has for years been the personal fiefdom of its very own cuddly crime overlord Don Donald. In recent years the task of keeping in check the local gangs has proven increasingly difficult since, having stepped on the toes of a regional crime boss, his henchmen have been stretched to breaking point.


Last week a Suppository smuggling scam turned ugly and the offended crime boss decided to put paid to Donald once and for all engaging the services of the ‘Spiltz’ Blitz agency. 2 Blitzers have been despatched with orders for a very public execution.


Scenario

Don Don and his 2 bodyguards need to make their way from the Samurai 7 nitespot to the Don’s waiting Cadilax Papster 3000. The Blitzer player needs to kill the Don and then escape.


The cast


Crime Lord player

Don Don Crime Lord No weapon, Energy Shield

Macs Bodyguard Handgun

2 Shot Si Punk 2 Handguns

Shorty Gaz Punk Handgun

Pedro Punk Stutterblaster Assault rifle


Blitz Agency

Suzie Blitzer Spit Pistol

Bez Blitzer Spit Pistol

The Blitzer player has 10 citizen models to use. 2 of these will be his Blitzers (identified by a sticker under their base) that can be exposed at any point by the Blitzer player or by the Crime Lord player if they make a successful agility test (see below)


House rules

  • Move sequence is Gang player - Blitz Agency/Citizens
  • It takes one action to draw a concealed weapon.
  • Citizen models move once per turn with a movement allowance of 5”.
  • Once the shooting starts citizens have to flee directly away from all visible threats.
  • No citizen models can move directly towards the Don.
  • Any citizen models within 5” of the Don HAVE to move directly away from him.
  • Any citizen model within 5” of the bodyguards can be ‘challenged.’ On a successful agility role the Blitzer player has to confirm whether the model is a blitzer or a cit.


Setup

  • The Don, Macs and 2 Shot Si start within 2” of the Samurai 7 entrance and may start moving to the car.
  • Gater Dan starts within 2” of the Samurai 7 entrance and can only move when someone has opened fire.
  • Pedro starts adjacent to the car and can only move when someone has opened fire.
  • The 10 citizen models can be placed anywhere on the board at least 10” away from the Crime Lord figures and from each other.


The game board, Don Don & fellows in top corner, his car is in the bottom right.

Don Don, flanked by 2 Shot Si & Macs with Shorty Gaz behind.

The game.

The Don, Macs and 2 Shot Si moved quickly down to the mall floor, challenging a couple of cits who strayed too close.



They carried on making good progress till the blitzers turn 8 when the Splitz Blitzers showed their hand with Suzie drawing her spit gun and mowing down 2 Shot Si with a serious arm injury.



Before Macs could react he was in turn blown apart by Bez who appeared behind the, now much reduced, party.

Reacting as any Crime Lord should to a threat, Don Don ran screaming like a girl for the nearest cover. Hearing the commotion, Shorty Gaz drew his weapon and rushed towards the sound of gunfire and Pedro reacted the same way, pulling his Spit Gun from under his coat he released a burst of lead towards Suzie behind the car succeeding only in peppering the car.



Suzie replied in her turn by wiping out poor old Pedro with a head shot, whilst Bez managed to defeat the Don’s energy shield dropping him to the floor with a serious injury.


Charging at 2 heavily armed Blitzers screaming the banshee war cry he had heard on a vid slug does not a sensible tactical move make and when Shorty Gaz’s shot at Bez went wide there was only one possible outcome, a head wound duly being delivered by the ice cool Bez. Suzie meanwhile strolled to the prone form of Don Don and with a squeeze of the trigger consigned SiPegg’s Block Overlord to the history books or, more accurately, a red smear on the floor.



Don Don got done.


Blitzers are pretty tough then (!) With their ability to ambush in this scenario it would probably have been fairer to only have one hitman but hey, nobody will weep for the Don and the floor is open for a, more imaginatively named, successor.


Thursday, 19 March 2009

Bases are go.

Have finally decided on basing, buying some 25mm display bases from Fenris games with inserts cut from World Works Games floor tiles. Not a perfect solution but I like the look so am busily rebasing all the figures including the various Heroclix ones. Think I'm going to paint the Heroclix figures with a wash or maybe I'll trying dipping to bring out the detail.

Wednesday, 18 March 2009

Battle Report: Urban Spaced (Rep 11) v Meatbeaters (Rep 24)

Full battle report as promised with thanks to ned-kogar (Meatbeaters) for the script.

The Urban Spaced (Rep 11) versus The MeatBeaters (Rep 24)

No-one's sure how long The Urban Spaced have been making quiet incursions into Sector 90, but they were last week spotted strolling unhurriedly along the gentle rampways of Gloria Estefan Crock Block, coming to the attention of local robot gang The Meat Beaters. Circuits fritzing, the robots tailed them through City Bottom, back over the sector border for miles before reaching the environs of Si Pegg Block.

Reacting to the mechanoid threat to the Urban Space's haunt, the local Munce Munch, top dog Dav 2 Barrels rallied his fellow spuggers to defend their turf.

The field of battle

The protaganists

Heroic Homosapien defenders: The Urban Spaced.
Dav 2 Barrels (Top Dog), Shades (Lieutenant), 2 Gun Hon (Punk), Juve Derek (Juve), One Cred Fred (punk), Queenie (Juve), Dame Jead (Juve)

Maraudering metal freakoids: The Meatbeaters.
Dr Mop, Dr Beat (Top Dog)
, Dr Plop, Dr Print, Dr Chop, Dr Tank (lieutenant), Dr Copy.
Deployment


The game

Turn 1
Realising that they'd been detected, but still tucked away around a corner, Dr Plop, Dr Tank & top dog Dr Beat tucked in behind some stinky munce crates. Dr Mop, not having fought for a while, decided to impress by starting his own pincer movement, skipping, mop high, up a ramp at the rear.

Turn 2
The Urban Spaced (Dav 2 Barrels, Shades, 2 Gun Hon, One Cred Fred, Queenie, Dame Jead and Juve Derek) turned as one and Big Dav marched forward, sending his lieutenant, Shades, and femmes Queenie and 2 Gun Hon off towards the metallic footfalls.

Turn 3
With Dr Mop relaying that the Spaced had split up, Dr Beat stomped up a crate behind the Munce shack (followed by Drs Chop and Print) discarding caution to ensure they won the higher ground of the plaza.

Turn 4
Shades, and his two barely-clad companions reached the plaza, paused near an InfoBooth, guns cocked, robots visible.



Turn 5
Corrupted pruningbot Dr Chop lurched forward past his leader, revving his built-in chainsaw, while Dr Beat fired the first shots of the battle, one slug hitting 2 Gun Hon, but pinging off some kind of implant, stunning her. Nervy Queenie fled immediately. First blood.

Turn 6
Unimpressed, big Dav 2 Guns, strode up a slope, reinforcing his gang's nerve, while swaggering Juve Derek strolled down the centre of the alley, watched by Dr Tank and Dr Plop, who had taken position behind a green Kryzla Koopay.

One cred Fred ducked into a corner, checking his handgun. Shades squinted and took a stump gun punt at the approaching Dr Chop, missing.


Turn 7
Dr Chop now raced into melee with 2 Gun Hon, his chainsaw sparking off the plascrete plaza as she dodged to one side. Limping XeroxBot Dr Copy had ground his way up a ramp on the far side of the rat run, and started to eye up targets.

Dr Beat, with an internal confidence rating of 8.2, strafed the upper level, catching Shades in the belly, felling him. Without his shell jacket he'd have been gutted - as it was, he left the fight with a hefty target bruise. 2 Gun Hon could take no more. She ran, Chop's chainsaw revving in her ears. Big Dav gritted his teeth and levelled his 2 Barrels at Dr Beat.

Turn 8
Dav pumped away at Dr Beat, one shot pinging off his plasteel headpiece. Juve Derek missed Dr Beat, but Dame Jead was luckier - drawing a bead on Dr Chop from the alley below, her handgun slug severed a hydraulic line. Easily repaired, but not under fight conditions. Chop froze and clanged to the floor.

Turn 9
Dr Beat's gun arm hit a glitch, and would have jammed but for its internal righting mechanism... sewageBot Dr Plop saw his Overseer looking a little exposed and ran out of cover to take some wild potshots at Dav.

Lieutenant Dr Tank followed, but then thought better of it and hid behind Plop (he's not been the same since the Green Goddess's Big Cynth drove her Las-Scythe through his turret). Dr Print creaked to the very edge of an overhang to fire at Juve Derek, but Derek shrugged off the hit. Not even a scratch.

Turns 10 & 11
The noise of gunfire increased as 1 Cred Fred, Juve Derek, Dame Jead and Dav all fired on Drs Plop and Beat, but caused nothing but a few dinks in the paintwork. The robots' frantic return of fire proving no better.

Turn 12
Having already got a taste for hydraulic fluid, Dame Jead now blasted Dr Plop in his gyros, sending him scurrying clumsily away. Dr Tank fled, and - as Dr Beat turned to command him to stay - Jead's very next shot also found its mark: shattering the robot Top Dog's shoulder plate. He was out of the game... and Dame Jead had earned herself a new nickname: The Can Opener.

Mop, still at the rear of the field, followed.

Turn 13
Only Dr Print remained, creaking past the Munce Munch to face the remaining Urban Spaced men.


Turn 14
They charged across the plaza, 1 Cred Fred failing to make his mark on the battle...

Turn 15
Print impressivley managed a nice calm headshot which dented Big Dav's shell helmet.

Turn 16
Dav, unphased, returned fire and Dr Print took a shot to his chest unit, wilted to one side and switched off. The Urban Spaced were victorious.

In the aftermath, no hostages were taken, but The Spaced were able to re-enter Sector 90 unchallenged and establish turf in Sugar Ray Leonard Block (which has lacked a resident gang since the mysterious disapppearance of the Sugar Ray Leopards years back).

Meat Beaters undertook some sombre upgrades, keen to up their kill rating after this humiliating defeat.


Friday, 13 March 2009

The Urban Spaced are bloodied

1st game in SiPegg block. A win for the home team!

The Urban Spaced are the predominant gang in the lower levels of SiPegg block and when some delinquent tin cans decided to intimidate them by making a move on the Munce Munch there could only be one response.

Luring the invading 'Meatbeaters' Bot gang into thinking that the Urban Spacers didn't have a clue what they were doing enabled the plucky humes to wipe the floor with the metal slabed freaks. Early reports suggest that at least 14 robots were destroyed outright with another dozen or so fleeing in panic as Dav 2 Barrels and his gang triumphed.

A pic of the battlefield below - a detailed battle report (written by the vanquished player so there may be certain indiscrepencies with the claims above) will follow.