Ruled with a hand of iron, SiPegg block has for years been the personal fiefdom of its very own cuddly crime overlord Don Donald. In recent years the task of keeping in check the local gangs has proven increasingly difficult since, having stepped on the toes of a regional crime boss, his henchmen have been stretched to breaking point.
Last week a Suppository smuggling scam turned ugly and the offended crime boss decided to put paid to Donald once and for all engaging the services of the ‘Spiltz’ Blitz agency. 2 Blitzers have been despatched with orders for a very public execution.
Scenario
Don Don and his 2 bodyguards need to make their way from the Samurai 7 nitespot to the Don’s waiting Cadilax Papster 3000. The Blitzer player needs to kill the Don and then escape.
The cast
Crime Lord player
Don Don Crime Lord No weapon, Energy Shield
Macs Bodyguard Handgun
2 Shot Si Punk 2 Handguns
Shorty Gaz Punk Handgun
Pedro Punk Stutterblaster Assault rifle
Blitz Agency
Suzie Blitzer Spit Pistol
Bez Blitzer Spit Pistol
The Blitzer player has 10 citizen models to use. 2 of these will be his Blitzers (identified by a sticker under their base) that can be exposed at any point by the Blitzer player or by the Crime Lord player if they make a successful agility test (see below)
House rules
- Move sequence is Gang player - Blitz Agency/Citizens
- It takes one action to draw a concealed weapon.
- Citizen models move once per turn with a movement allowance of 5”.
- Once the shooting starts citizens have to flee directly away from all visible threats.
- No citizen models can move directly towards the Don.
- Any citizen models within 5” of the Don HAVE to move directly away from him.
- Any citizen model within 5” of the bodyguards can be ‘challenged.’ On a successful agility role the Blitzer player has to confirm whether the model is a blitzer or a cit.
Setup
- The Don, Macs and 2 Shot Si start within 2” of the Samurai 7 entrance and may start moving to the car.
- Gater Dan starts within 2” of the Samurai 7 entrance and can only move when someone has opened fire.
- Pedro starts adjacent to the car and can only move when someone has opened fire.
- The 10 citizen models can be placed anywhere on the board at least 10” away from the Crime Lord figures and from each other.
The game board, Don Don & fellows in top corner, his car is in the bottom right.
The game.
The Don, Macs and 2 Shot Si moved quickly down to the mall floor, challenging a couple of cits who strayed too close.
They carried on making good progress till the blitzers turn 8 when the Splitz Blitzers showed their hand with Suzie drawing her spit gun and mowing down 2 Shot Si with a serious arm injury.
Before Macs could react he was in turn blown apart by Bez who appeared behind the, now much reduced, party.
Reacting as any Crime Lord should to a threat, Don Don ran screaming like a girl for the nearest cover. Hearing the commotion, Shorty Gaz drew his weapon and rushed towards the sound of gunfire and Pedro reacted the same way, pulling his Spit Gun from under his coat he released a burst of lead towards Suzie behind the car succeeding only in peppering the car.
Suzie replied in her turn by wiping out poor old Pedro with a head shot, whilst Bez managed to defeat the Don’s energy shield dropping him to the floor with a serious injury.
Charging at 2 heavily armed Blitzers screaming the banshee war cry he had heard on a vid slug does not a sensible tactical move make and when Shorty Gaz’s shot at Bez went wide there was only one possible outcome, a head wound duly being delivered by the ice cool Bez. Suzie meanwhile strolled to the prone form of Don Don and with a squeeze of the trigger consigned SiPegg’s Block Overlord to the history books or, more accurately, a red smear on the floor.
Don Don got done.
Blitzers are pretty tough then (!) With their ability to ambush in this scenario it would probably have been fairer to only have one hitman but hey, nobody will weep for the Don and the floor is open for a, more imaginatively named, successor.
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